Frequently Asked Questions
Read this before mailing me questions. This list will be
added to as the questions get in. :)
A. There's a very short answer to this: When I find out how to do it.
Period. There is absolutely no way that you asking ever day will make it
come sooner :). SCUMM Hacking requires a certain mix of spare time, hard work,
luck and other people working on the stuff. Sometimes I find the solution
in a magical inspirational moment (much as it happens when I write themes
for my musical compositions), other times it takes hours, days, weeks or
months of focused work.
Well, you should obviously own some of the SCUMM games... Other than that,
knowledge of how computers and DOS/Windows work is a must. Knowledge of
various file formats which may use some of the same techniques that LEC use
can be handy too. Knowledge of assembly language is quite nice also, but
not required. The number one thing that is needed is wanting to experiment.
You'll find a lot of stuff by just opening the files (including the
executable) in an editor, and looking at the bits of actual text inside of
them. If you feel you need more info on various programming/hacking stuff,
or need to know what tools would be handy, check out the section devoted
to that on the links page.
A. The latest version of SCUMM Revisited should be able to play music and
voices from CMI. Open any .bun file and choose any .IMX block within,
press Play or Decompress to .WAV. I'm currently working on
Dig music.
A. In games before CMI the only thing you can do is look for it...
On the CMI CDs, however, there is an index file of voice samples in
the resource directory, called "language.tab". This file is a
plain ASCII text file, which contains a list of filenames along with the
dialogue line they contain. So, open this in a simple text editor (note that
it's too big for NotePad), and search for a word which is included in the
voice sample you're looking for. Each voice bundle file in CMI is
ordered alphabetically, so it should be easy, when you have the filename,
to find the right file.
In Grim Fandango a similar file is stored in the grimdata directory
(and in the installation directory on your harddisk), called "grim.tab".
This file is encrypted, however, so you have to open it in SCUMM Revisited,
choose the RCNE block, and press the button Decrypt to Text. The file
you get out of this is similar to the CMI one. It will be harder to
find the right file here than with CMI, though, as the files are not
stored alphabetically in the bundles. A block name search function exists
in SCUMM Revisited 3.
A. Currently SCUMM Revisited only has HTML Help. If your computer doesn't
support it, the menu items will be greyed out. In order to get your system
to support it (Windows 98 and Windows 95 with Internet Explorer 4
automatically do), you have to get Internet Explorer 3.02 or later (it
doesn't have to be your default browser), as well as a file called
hhupd.exe
from Microsoft.
Users who already have HTML Help, but who experience problems (such as when
clicking the index tab) may want to download this too, as it was just recently
updated with bug fixes. I do realize that some of you may not want to have
Internet Explorer in any of its incarnations installed. And for you, I've
added a zipped version of the html files making up the help file at the
download page. Also,
online help is available.