Decimal | Hex | Opcode Name | Description |
0 | 000 | O_0 |
1 | 001 | O_PUSH_NUMBER | Push number onto stack. |
2 | 002 | O_PUSH_VARIABLE | Push variable value onto stack. |
3 | 003 | O_PUSH_ARRAY_VALUE | Push array value onto stack. |
4 | 004 | O_PUSH_ARRAY2_VALUE | ? |
5 | 005 | O_DUP | Duplicate stack value |
6 | 006 | O_POP | Pop value from stack. |
7 | 007 | O_NOT | NOT (!) |
8 | 008 | O_EQ | Equals (==) |
9 | 009 | O_NEQ | Does not equal (!=) |
10 | 00A | O_GT | Greater than (>) |
11 | 00B | O_LT | Less than (<) |
12 | 00C | O_LEQ | Less than or equal (<=) |
13 | 00D | O_GEQ | Greater than or equal (>=) |
14 | 00E | O_ADD | Add (+) |
15 | 00F | O_SUB | Subtract (-) |
16 | 010 | O_MUL | Multiply (*) |
17 | 011 | O_DIV | Divide (/) |
18 | 012 | O_LAND | Logical AND |
19 | 013 | O_LOR | Logical OR |
20 | 014 | O_BAND | Binary AND |
21 | 015 | O_BOR | Binary OR |
22 | 016 | O_MOD | Modulus (%) |
23 | 017 | O_23 |
24 | 018 | O_24 |
25 | 019 | O_25 |
26 | 01A | O_26 |
27 | 01B | O_27 |
28 | 01C | O_28 |
29 | 01D | O_29 |
30 | 01E | O_30 |
31 | 01F | O_31 |
32 | 020 | O_32 |
33 | 021 | O_33 |
34 | 022 | O_34 |
35 | 023 | O_35 |
36 | 024 | O_36 |
37 | 025 | O_37 |
38 | 026 | O_38 |
39 | 027 | O_39 |
40 | 028 | O_40 |
41 | 029 | O_41 |
42 | 02A | O_42 |
43 | 02B | O_43 |
44 | 02C | O_44 |
45 | 02D | O_45 |
46 | 02E | O_46 |
47 | 02F | O_47 |
48 | 030 | O_48 |
49 | 031 | O_49 |
50 | 032 | O_50 |
51 | 033 | O_51 |
52 | 034 | O_52 |
53 | 035 | O_53 |
54 | 036 | O_54 |
55 | 037 | O_55 |
56 | 038 | O_56 |
57 | 039 | O_57 |
58 | 03A | O_58 |
59 | 03B | O_59 |
60 | 03C | O_60 |
61 | 03D | O_61 |
62 | 03E | O_62 |
63 | 03F | O_63 |
64 | 040 | O_64 |
65 | 041 | O_65 |
66 | 042 | O_66 |
67 | 043 | O_67 |
68 | 044 | O_68 |
69 | 045 | O_69 |
70 | 046 | O_70 |
71 | 047 | O_71 |
72 | 048 | O_72 |
73 | 049 | O_73 |
74 | 04A | O_74 |
75 | 04B | O_75 |
76 | 04C | O_76 |
77 | 04D | O_77 |
78 | 04E | O_78 |
79 | 04F | O_79 |
80 | 050 | O_80 |
81 | 051 | O_81 |
82 | 052 | O_82 |
83 | 053 | O_83 |
84 | 054 | O_84 |
85 | 055 | O_85 |
86 | 056 | O_86 |
87 | 057 | O_87 |
88 | 058 | O_88 |
89 | 059 | O_89 |
90 | 05A | O_90 |
91 | 05B | O_91 |
92 | 05C | O_92 |
93 | 05D | O_93 |
94 | 05E | O_94 |
95 | 05F | O_95 |
96 | 060 | O_96 |
97 | 061 | O_97 |
98 | 062 | O_98 |
99 | 063 | O_99 |
100 | 064 | O_IF | if () |
101 | 065 | O_IF_NOT | if not () |
102 | 066 | O_JUMP | jump/goto |
103 | 067 | O_BREAK_HERE | Break out of script |
104 | 068 | O_BREAK_HERE_VAR |
105 | 069 | O_WAIT_FOR_STUFF | Wait Sub opcodes |
106 | 06A | O_SLEEP_JIFFIES | Sleep for jiffies (10ths of a second) |
107 | 06B | O_SLEEP_SECONDS | Sleep for seconds |
108 | 06C | O_SLEEP_MINUTES | Sleep for minutes |
109 | 06D | O_STORE_VARIABLE | Assign value to variable |
110 | 06E | O_INC_VARIABLE | Increase variable value (++) |
111 | 06F | O_DEC_VARIABLE | Decrease variable value (--) |
112 | 070 | O_ARRAY_DIM | Set dimension of array |
113 | 071 | O_STORE_ARRAY | Assign value to array |
114 | 072 | O_INC_ARRAY | Increase array value |
115 | 073 | O_DEC_ARRAY | Decrease array value |
116 | 074 | O_ARRAY_DIM2 | Set dimensions of 2 dimensional array |
117 | 075 | O_STORE_ARRAY2 | Assign value to 2 dimensional array |
118 | 076 | O_ASSIGN_ARRAY | ? |
119 | 077 | O_ARRAY_SHUFFLE | Shuffle array |
120 | 078 | O_ARRAY_LOCALIZE | ? |
121 | 079 | O_START_SCRIPT | Start script |
122 | 07A | O_START_SCRIPT_QUICK | ? |
123 | 07B | O_END_SCRIPT | End script |
124 | 07C | O_STOP_SCRIPT | Stop script from running |
125 | 07D | O_CHAIN_SCRIPT | ? |
126 | 07E | O_RETURN | Return |
127 | 07F | O_START_OBJECT | ? |
128 | 080 | O_STOP_OBJECT | ? |
129 | 081 | O_CUT_SCENE | Start of cutscene (interface off) |
130 | 082 | O_END_CUT_SCENE | End of cutscene (interface on) |
131 | 083 | O_FREEZE_SCRIPTS | ? |
132 | 084 | O_OVERRIDE | ? |
133 | 085 | O_OVERRIDE_OFF | ? |
134 | 086 | O_STOP_SENTENCE | ? |
135 | 087 | O_DEBUG | Set debug mode |
136 | 088 | O_DEBUG_WINDEX | Set debug mode with output to external window |
137 | 089 | O_CLASS_OF | Set class of script |
138 | 08A | O_STATE_OF | ? |
139 | 08B | O_OWNER_OF | Set owner of object |
140 | 08C | O_CAMERA_PAN_TO | Pan camera to (X,Y) |
141 | 08D | O_CAMERA_FOLLOW | Make camera follow character/object |
142 | 08E | O_CAMERA_AT | Place camera at specific (X,Y) |
143 | 08F | O_SAY_LINE | Talk |
144 | 090 | O_SAY_LINE_DEFAULT | Talk using default actor |
145 | 091 | O_SAY_LINE_SIMPLE | Talk with less arguments |
146 | 092 | O_SAY_LINE_SIMPLE_DEFAULT | Talk with less arguments using default actor |
147 | 093 | O_PRINT_LINE | Print a line on screen |
148 | 094 | O_PRINT_CURSOR |
149 | 095 | O_PRINT_DEBUG |
150 | 096 | O_PRINT_SYSTEM |
151 | 097 | O_BLAST_TEXT | Text to output to screen |
152 | 098 | O_DRAW_OBJECT | Draw object |
153 | 099 | O_153 |
154 | 09A | O_BLAST_OBJECT |
155 | 09B | O_155 |
156 | 09C | O_USERFACE | ? |
157 | 09D | O_CURRENT_ROOM | Set current room |
158 | 09E | O_COME_OUT_DOOR |
159 | 09F | O_WALK_ACTOR_TO_OBJECT | Walk to object |
160 | 0A0 | O_WALK_ACTOR_TO_XY | Walk to coordinate |
161 | 0A1 | O_PUT_ACTOR_AT_XY | Put at coordinate |
162 | 0A2 | O_PUT_ACTOR_AT_OBJECT | Put at object |
163 | 0A3 | O_FACE_TOWARDS | Change facing |
164 | 0A4 | O_DO_ANIMATION | Animate |
165 | 0A5 | O_DO_SENTENCE |
166 | 0A6 | O_PICK_UP_OBJECT | Pick up object |
167 | 0A7 | O_SET_BOX |
168 | 0A8 | O_SET_BOX_PATH |
169 | 0A9 | O_SET_BOX_SET |
170 | 0AA | O_HEAP_STUFF | Heap sub opcodes |
171 | 0AB | O_ROOM_STUFF | Room sub opcodes |
172 | 0AC | O_ACTOR_STUFF | Actor sub opcodes |
173 | 0AD | O_CAMERA_STUFF | Camera sub opcodes |
174 | 0AE | O_VERB_STUFF | Verb sub opcodes |
175 | 0AF | O_START_SFX | Start sound effect |
176 | 0B0 | O_START_MUSIC | Start music |
177 | 0B1 | O_STOP_SOUND | Stop sound (effect or music) |
178 | 0B2 | O_SOUND_KLUDGE | ? |
179 | 0B3 | O_SYSTEM | System sub opcodes |
180 | 0B4 | O_VERB_SETS |
181 | 0B5 | O_NEW_NAME_OF | Set new name of object |
182 | 0B6 | O_GET_TIME_DATE | Get time and/or date |
183 | 0B7 | O_DRAW_BOX |
184 | 0B8 | O_ACTOBJ_STAMP |
185 | 0B9 | O_START_VIDEO | Start cutscene video |
186 | 0BA | O_KLUDGE |
187 | 0BB | O_187 |
188 | 0BC | O_188 |
189 | 0BD | O_189 |
190 | 0BE | O_190 |
191 | 0BF | O_191 |
192 | 0C0 | O_192 |
193 | 0C1 | O_193 |
194 | 0C2 | O_194 |
195 | 0C3 | O_195 |
196 | 0C4 | O_196 |
197 | 0C5 | O_197 |
198 | 0C6 | O_198 |
199 | 0C7 | O_199 |
200 | 0C8 | F_START_SCRIPT | Start script |
201 | 0C9 | F_START_OBJECT | Start object script |
202 | 0CA | F_PICK |
203 | 0CB | F_PICK_DEFAULT |
204 | 0CC | F_PICK_RANDOM |
205 | 0CD | F_IN_SET |
206 | 0CE | F_RANDOM | Get random number |
207 | 0CF | F_RANDOM_BETWEEN | Get random number between two values |
208 | 0D0 | F_CLASS_OF | Get class of script |
209 | 0D1 | F_STATE_OF |
210 | 0D2 | F_OWNER_OF | Get owner of object |
211 | 0D3 | F_SCRIPT_RUNNING | Test if script is running |
212 | 0D4 | F_OBJECT_RUNNING | Test if object is running |
213 | 0D5 | F_SOUND_RUNNING | Test if sound is running |
214 | 0D6 | F_ABS | Get absolute value |
215 | 0D7 | F_PIXEL |
216 | 0D8 | F_KLUDGE |
217 | 0D9 | F_IN_BOX | Test if object is in box |
218 | 0DA | F_VALID_VERB |
219 | 0DB | F_FIND_ACTOR |
220 | 0DC | F_FIND_OBJECT |
221 | 0DD | F_FIND_VERB |
222 | 0DE | F_FIND_ALL_OBJECTS |
223 | 0DF | F_ACTOR_INVENTORY |
224 | 0E0 | F_ACTOR_INVENTORY_COUNT | Get number of items in inventory |
225 | 0E1 | F_ACTOR_VARIABLE | Get actor variable (property) |
226 | 0E2 | F_ACTOR_ROOM | Get current room for actor |
227 | 0E3 | F_ACTOR_BOX | Get current box for actor |
228 | 0E4 | F_ACTOR_MOVING | Test if actor is moving |
229 | 0E5 | F_ACTOR_COSTUME | Get current costume for actor |
230 | 0E6 | F_ACTOR_SCALE | Get current scale of actor |
231 | 0E7 | F_ACTOR_DEPTH | Get current Z position of actor |
232 | 0E8 | F_ACTOR_ELEVATION | Get current actor elevation |
233 | 0E9 | F_ACTOR_WIDTH | Get current actor width |
234 | 0EA | F_ACTOBJ_FACING | Get current actor/object facing |
235 | 0EB | F_ACTOBJ_X | Get X position of actor/object |
236 | 0EC | F_ACTOBJ_Y | Get Y position of actor/object |
237 | 0ED | F_ACTOR_CHORE |
238 | 0EE | F_PROXIMITY_2ACTOBJS | Get distance between 2 actors/objects |
239 | 0EF | F_PROXIMITY_2POINTS | Get distance between 2 points |
240 | 0F0 | F_OBJECT_IMAGE_X | Get X position of object image |
241 | 0F1 | F_OBJECT_IMAGE_Y | Get Y position of object image |
242 | 0F2 | F_OBJECT_IMAGE_WIDTH | Get width of object image |
243 | 0F3 | F_OBJECT_IMAGE_HEIGHT | Get height of object image |
244 | 0F4 | F_VERB_X | Get X position of verb |
245 | 0F5 | F_VERB_Y | Get Y position of verb |
246 | 0F6 | F_STRING_WIDTH |
247 | 0F7 | F_ACTOR_ZPLANE |
248 | 0F8 | O_248 |
249 | 0F9 | O_249 |
250 | 0FA | O_250 |
251 | 0FB | O_251 |
252 | 0FC | O_252 |
253 | 0FD | O_253 |
254 | 0FE | O_254 |
255 | 0FF | O_255 |
256 | 100 | SO_256 |
257 | 101 | SO_257 |
258 | 102 | SO_258 |
259 | 103 | SO_259 |
260 | 104 | SO_260 |
261 | 105 | SO_261 |
262 | 106 | SO_262 |
263 | 107 | SO_263 |
264 | 108 | SO_264 |
265 | 109 | SO_265 |
266 | 10A | SO_ARRAY_SCUMMVAR |
267 | 10B | SO_ARRAY_STRING |
268 | 10C | SO_ARRAY_UNDIM |
269 | 10D | SO_269 |
270 | 10E | SO_270 |
271 | 10F | SO_271 |
272 | 110 | SO_272 |
273 | 111 | SO_273 |
274 | 112 | SO_274 |
275 | 113 | SO_275 |
276 | 114 | SO_ASSIGN_STRING |
277 | 115 | SO_ASSIGN_SCUMMVAR_LIST |
278 | 116 | SO_ASSIGN_2DIM_LIST |
279 | 117 | SO_279 |
280 | 118 | SO_280 |
281 | 119 | SO_281 |
282 | 11A | SO_282 |
283 | 11B | SO_283 |
284 | 11C | SO_284 |
285 | 11D | SO_285 |
286 | 11E | SO_WAIT_FOR_ACTOR | Wait for actor (to finish current action?) |
287 | 11F | SO_WAIT_FOR_MESSAGE | Wait for message |
288 | 120 | SO_WAIT_FOR_CAMERA | Wait for camera (to finish current action?) |
289 | 121 | SO_WAIT_FOR_SENTENCE |
290 | 122 | SO_WAIT_FOR_ANIMATION |
291 | 123 | SO_WAIT_FOR_TURN |
292 | 124 | SO_292 |
293 | 125 | SO_293 |
294 | 126 | SO_294 |
295 | 127 | SO_295 |
296 | 128 | SO_SYSTEM_RESTART | Restart game |
297 | 129 | SO_SYSTEM_QUIT | Quit game |
298 | 12A | SO_298 |
299 | 12B | SO_299 |
300 | 12C | SO_300 |
301 | 12D | SO_301 |
302 | 12E | SO_302 |
303 | 12F | SO_303 |
304 | 130 | SO_304 |
305 | 131 | SO_305 |
306 | 132 | SO_CAMERA_PAUSE |
307 | 133 | SO_CAMERA_RESUME |
308 | 134 | SO_308 |
309 | 135 | SO_309 |
310 | 136 | SO_310 |
311 | 137 | SO_311 |
312 | 138 | SO_312 |
313 | 139 | SO_313 |
314 | 13A | SO_314 |
315 | 13B | SO_315 |
316 | 13C | SO_HEAP_LOAD_CHARSET | Load character set to heap |
317 | 13D | SO_HEAP_LOAD_COSTUME | Load costume to heap |
318 | 13E | SO_HEAP_LOAD_OBJECT | Load object to heap |
319 | 13F | SO_HEAP_LOAD_ROOM | Load room to heap |
320 | 140 | SO_HEAP_LOAD_SCRIPT | Load script to heap |
321 | 141 | SO_HEAP_LOAD_SOUND | Load sound to heap |
322 | 142 | SO_HEAP_LOCK_COSTUME | Lock costume in heap |
323 | 143 | SO_HEAP_LOCK_ROOM | Lock room in heap |
324 | 144 | SO_HEAP_LOCK_SCRIPT | Lock script in heap |
325 | 145 | SO_HEAP_LOCK_SOUND | Lock sound in heap |
326 | 146 | SO_HEAP_UNLOCK_COSTUME | Unlock costume |
327 | 147 | SO_HEAP_UNLOCK_ROOM | Unlock room |
328 | 148 | SO_HEAP_UNLOCK_SCRIPT | Unlock script |
329 | 149 | SO_HEAP_UNLOCK_SOUND | Unlock sound |
330 | 14A | SO_HEAP_NUKE_COSTUME | Remove costume from heap |
331 | 14B | SO_HEAP_NUKE_ROOM | Remove room from heap |
332 | 14C | SO_HEAP_NUKE_SCRIPT | Remove script from heap |
333 | 14D | SO_HEAP_NUKE_SOUND | Remove sound from heap |
334 | 14E | SO_334 |
335 | 14F | SO_335 |
336 | 150 | SO_336 |
337 | 151 | SO_337 |
338 | 152 | SO_ROOM_PALETTE | Set room palette |
339 | 153 | SO_339 |
340 | 154 | SO_340 |
341 | 155 | SO_ROOM_INTENSITY | Set room intensity |
342 | 156 | SO_342 |
343 | 157 | SO_ROOM_FADE | Fade room |
344 | 158 | SO_ROOM_RGB_INTENSITY | Set room color intensity |
345 | 159 | SO_ROOM_TRANSFORM | Transform room |
346 | 15A | SO_ROOM_CYCLE_SPEED | Set palette cycling speed |
347 | 15B | SO_ROOM_COPY_PALETTE | Copy palette |
348 | 15C | SO_ROOM_NEW_PALETTE | Create new palette |
349 | 15D | SO_ROOM_SAVE_GAME | Save game |
350 | 15E | SO_ROOM_LOAD_GAME | Load game |
351 | 15F | SO_ROOM_SATURATION | Set saturation of room colors |
352 | 160 | SO_352 |
353 | 161 | SO_353 |
354 | 162 | SO_354 |
355 | 163 | SO_355 |
356 | 164 | SO_ACTOR_COSTUME | Set actor costume |
357 | 165 | SO_ACTOR_STEP_DIST | Set actor width of steps |
358 | 166 | SO_358 |
359 | 167 | SO_ACTOR_ANIMATION_DEFAULT | Set actor animation to default |
360 | 168 | SO_ACTOR_ANIMATION_INIT | Initialize animation |
361 | 169 | SO_ACTOR_ANIMATION_TALK | Set actor animation to talk animation |
362 | 16A | SO_ACTOR_ANIMATION_WALK | Set actor animation to walk animation |
363 | 16B | SO_ACTOR_ANIMATION_STAND | Set actor animation to standing animation |
364 | 16C | SO_ACTOR_ANIMATION_SPEED | Set speed of animation |
365 | 16D | SO_ACTOR_DEFAULT |
366 | 16E | SO_ACTOR_ELEVATION |
367 | 16F | SO_ACTOR_PALETTE | Set actor palette |
368 | 170 | SO_ACTOR_TALK_COLOR | Set actor talk color |
369 | 171 | SO_ACTOR_NAME | Set name of actor |
370 | 172 | SO_ACTOR_WIDTH | Set width of actor |
371 | 173 | SO_ACTOR_SCALE | Set scaling of actor |
372 | 174 | SO_ACTOR_NEVER_ZCLIP | ? |
373 | 175 | SO_ACTOR_ALWAYS_ZCLIP | ? |
374 | 176 | SO_ACTOR_IGNORE_BOXES | Make actor ignore boxes |
375 | 177 | SO_ACTOR_FOLLOW_BOXES | Make actor follow boxes |
376 | 178 | SO_ACTOR_SPECIAL_DRAW |
377 | 179 | SO_ACTOR_TEXT_OFFSET | Set text offset relative to actor |
378 | 17A | SO_ACTOR_INIT | Initialize actor |
379 | 17B | SO_ACTOR_VARIABLE | Set actor variable |
380 | 17C | SO_ACTOR_IGNORE_TURNS_ON | Make actor ignore turns |
381 | 17D | SO_ACTOR_IGNORE_TURNS_OFF | Make actor follow turns |
382 | 17E | SO_ACTOR_NEW | New actor |
383 | 17F | SO_ACTOR_DEPTH | Set actor Z position |
384 | 180 | SO_ACTOR_STOP |
385 | 181 | SO_ACTOR_FACE | Make actor face angle |
386 | 182 | SO_ACTOR_TURN | Turn actor |
387 | 183 | SO_ACTOR_WALK_SCRIPT | Set walk script for actor? |
388 | 184 | SO_ACTOR_TALK_SCRIPT | Set talk script for actor? |
389 | 185 | SO_ACTOR_WALK_PAUSE |
390 | 186 | SO_ACTOR_WALK_RESUME |
391 | 187 | SO_ACTOR_VOLUME | Set volume of actor speech |
392 | 188 | SO_ACTOR_FREQUENCY | Set frequency of actor speech |
393 | 189 | SO_ACTOR_PAN |
394 | 18A | SO_394 |
395 | 18B | SO_395 |
396 | 18C | SO_396 |
397 | 18D | SO_397 |
398 | 18E | SO_398 |
399 | 18F | SO_399 |
400 | 190 | SO_400 |
401 | 191 | SO_401 |
402 | 192 | SO_402 |
403 | 193 | SO_403 |
404 | 194 | SO_404 |
405 | 195 | SO_405 |
406 | 196 | SO_VERB_INIT | Choose verb number for editing |
407 | 197 | SO_VERB_NEW | New verb |
408 | 198 | SO_VERB_DELETE | Delete verb |
409 | 199 | SO_VERB_NAME | Set verb name |
410 | 19A | SO_VERB_AT | Set verb (X,Y) placement |
411 | 19B | SO_VERB_ON | Turn verb on |
412 | 19C | SO_VERB_OFF | Turn verb off |
413 | 19D | SO_VERB_COLOR | Set verb color |
414 | 19E | SO_VERB_HICOLOR | Set verb highlighted color |
415 | 19F | SO_415 |
416 | 1A0 | SO_VERB_DIMCOLOR | Set verb dimmed (disabled) color |
417 | 1A1 | SO_VERB_DIM |
418 | 1A2 | SO_VERB_KEY | Set keypress to associate with verb |
419 | 1A3 | SO_VERB_IMAGE | Set verb image |
420 | 1A4 | SO_VERB_NAME_STR | Set verb name |
421 | 1A5 | SO_VERB_CENTER | Center verb |
422 | 1A6 | SO_VERB_CHARSET | Choose charset for verb |
423 | 1A7 | SO_VERB_LINE_SPACING | Choose linespacing for verb |
424 | 1A8 | SO_424 |
425 | 1A9 | SO_425 |
426 | 1AA | SO_426 |
427 | 1AB | SO_427 |
428 | 1AC | SO_428 |
429 | 1AD | SO_429 |
430 | 1AE | SO_430 |
431 | 1AF | SO_431 |
432 | 1B0 | SO_432 |
433 | 1B1 | SO_433 |
434 | 1B2 | SO_434 |
435 | 1B3 | SO_435 |
436 | 1B4 | SO_VERBS_SAVE |
437 | 1B5 | SO_VERBS_RESTORE |
438 | 1B6 | SO_VERBS_DELETE |
439 | 1B7 | SO_439 |
440 | 1B8 | SO_440 |
441 | 1B9 | SO_441 |
442 | 1BA | SO_442 |
443 | 1BB | SO_443 |
444 | 1BC | SO_444 |
445 | 1BD | SO_445 |
446 | 1BE | SO_446 |
447 | 1BF | SO_447 |
448 | 1C0 | SO_448 |
449 | 1C1 | SO_449 |
450 | 1C2 | SO_450 |
451 | 1C3 | SO_451 |
452 | 1C4 | SO_452 |
453 | 1C5 | SO_453 |
454 | 1C6 | SO_454 |
455 | 1C7 | SO_455 |
456 | 1C8 | SO_PRINT_BASEOP |
457 | 1C9 | SO_PRINT_END |
458 | 1CA | SO_PRINT_AT | Print at coordinates (x,y) |
459 | 1CB | SO_PRINT_COLOR | Print color |
460 | 1CC | SO_PRINT_CENTER | Center output |
461 | 1CD | SO_PRINT_CHARSET | Set print character set |
462 | 1CE | SO_PRINT_LEFT | Left justify output |
463 | 1CF | SO_PRINT_OVERHEAD |
464 | 1D0 | SO_PRINT_MUMBLE |
465 | 1D1 | SO_PRINT_STRING | Set string to print |
466 | 1D2 | SO_PRINT_WRAP | Set print wordwrap |
467 | 1D3 | SO_467 |
468 | 1D4 | SO_468 |
469 | 1D5 | SO_469 |
460 | 1D6 | SO_470 |
471 | 1D7 | SO_471 |
472 | 1D8 | SO_472 |
473 | 1D9 | SO_473 |
474 | 1DA | SO_474 |
475 | 1DB | SO_475 |
476 | 1DC | SO_CURSOR_ON | Turn cursor on |
477 | 1DD | SO_CURSOR_OFF | Turn cursor off |
478 | 1DE | SO_CURSOR_SOFT_ON | Turn soft cursor on |
479 | 1DF | SO_CURSOR_SOFT_OFF | Turn soft cursor off |
480 | 1E0 | SO_USERPUT_ON |
481 | 1E1 | SO_USERPUT_OFF |
482 | 1E2 | SO_USERPUT_SOFT_ON |
483 | 1E3 | SO_USERPUT_SOFT_OFF |
484 | 1E4 | SO_CURSOR_IMAGE | Set cursor image |
485 | 1E5 | SO_CURSOR_HOTSPOT | Set cursor hotspot |
486 | 1E6 | SO_CURSOR_TRANSPARENT | Set cursor transparent color |
487 | 1E7 | SO_CHARSET_SET |
488 | 1E8 | SO_CHARSET_COLOR |
489 | 1E9 | SO_CURSOR_PUT |
490 | 1EA | SO_490 |
491 | 1EB | SO_491 |
492 | 1EC | SO_492 |
493 | 1ED | SO_493 |
494 | 1EE | SO_494 |
495 | 1EF | SO_495 |
496 | 1F0 | SO_496 |
497 | 1F1 | SO_497 |
498 | 1F2 | SO_498 |
499 | 1F3 | SO_499 |
500 | 1F4 | SO_500 |
501 | 1F5 | SO_501 |
502 | 1F6 | SO_502 |
503 | 1F7 | SO_503 |
504 | 1F8 | SO_504 |
505 | 1F9 | SO_505 |
506 | 1FA | SO_506 |
507 | 1FB | SO_507 |
508 | 1FC | SO_508 |
509 | 1FD | SO_509 |
510 | 1FE | SO_510 |
511 | 1FF | SO_511 |