| Decimal | Hex | Opcode Name | Description |
| 0 | 000 | O_0 |
| 1 | 001 | O_PUSH_NUMBER | Push number onto stack. |
| 2 | 002 | O_PUSH_VARIABLE | Push variable value onto stack. |
| 3 | 003 | O_PUSH_ARRAY_VALUE | Push array value onto stack. |
| 4 | 004 | O_PUSH_ARRAY2_VALUE | ? |
| 5 | 005 | O_DUP | Duplicate stack value |
| 6 | 006 | O_POP | Pop value from stack. |
| 7 | 007 | O_NOT | NOT (!) |
| 8 | 008 | O_EQ | Equals (==) |
| 9 | 009 | O_NEQ | Does not equal (!=) |
| 10 | 00A | O_GT | Greater than (>) |
| 11 | 00B | O_LT | Less than (<) |
| 12 | 00C | O_LEQ | Less than or equal (<=) |
| 13 | 00D | O_GEQ | Greater than or equal (>=) |
| 14 | 00E | O_ADD | Add (+) |
| 15 | 00F | O_SUB | Subtract (-) |
| 16 | 010 | O_MUL | Multiply (*) |
| 17 | 011 | O_DIV | Divide (/) |
| 18 | 012 | O_LAND | Logical AND |
| 19 | 013 | O_LOR | Logical OR |
| 20 | 014 | O_BAND | Binary AND |
| 21 | 015 | O_BOR | Binary OR |
| 22 | 016 | O_MOD | Modulus (%) |
| 23 | 017 | O_23 |
| 24 | 018 | O_24 |
| 25 | 019 | O_25 |
| 26 | 01A | O_26 |
| 27 | 01B | O_27 |
| 28 | 01C | O_28 |
| 29 | 01D | O_29 |
| 30 | 01E | O_30 |
| 31 | 01F | O_31 |
| 32 | 020 | O_32 |
| 33 | 021 | O_33 |
| 34 | 022 | O_34 |
| 35 | 023 | O_35 |
| 36 | 024 | O_36 |
| 37 | 025 | O_37 |
| 38 | 026 | O_38 |
| 39 | 027 | O_39 |
| 40 | 028 | O_40 |
| 41 | 029 | O_41 |
| 42 | 02A | O_42 |
| 43 | 02B | O_43 |
| 44 | 02C | O_44 |
| 45 | 02D | O_45 |
| 46 | 02E | O_46 |
| 47 | 02F | O_47 |
| 48 | 030 | O_48 |
| 49 | 031 | O_49 |
| 50 | 032 | O_50 |
| 51 | 033 | O_51 |
| 52 | 034 | O_52 |
| 53 | 035 | O_53 |
| 54 | 036 | O_54 |
| 55 | 037 | O_55 |
| 56 | 038 | O_56 |
| 57 | 039 | O_57 |
| 58 | 03A | O_58 |
| 59 | 03B | O_59 |
| 60 | 03C | O_60 |
| 61 | 03D | O_61 |
| 62 | 03E | O_62 |
| 63 | 03F | O_63 |
| 64 | 040 | O_64 |
| 65 | 041 | O_65 |
| 66 | 042 | O_66 |
| 67 | 043 | O_67 |
| 68 | 044 | O_68 |
| 69 | 045 | O_69 |
| 70 | 046 | O_70 |
| 71 | 047 | O_71 |
| 72 | 048 | O_72 |
| 73 | 049 | O_73 |
| 74 | 04A | O_74 |
| 75 | 04B | O_75 |
| 76 | 04C | O_76 |
| 77 | 04D | O_77 |
| 78 | 04E | O_78 |
| 79 | 04F | O_79 |
| 80 | 050 | O_80 |
| 81 | 051 | O_81 |
| 82 | 052 | O_82 |
| 83 | 053 | O_83 |
| 84 | 054 | O_84 |
| 85 | 055 | O_85 |
| 86 | 056 | O_86 |
| 87 | 057 | O_87 |
| 88 | 058 | O_88 |
| 89 | 059 | O_89 |
| 90 | 05A | O_90 |
| 91 | 05B | O_91 |
| 92 | 05C | O_92 |
| 93 | 05D | O_93 |
| 94 | 05E | O_94 |
| 95 | 05F | O_95 |
| 96 | 060 | O_96 |
| 97 | 061 | O_97 |
| 98 | 062 | O_98 |
| 99 | 063 | O_99 |
| 100 | 064 | O_IF | if () |
| 101 | 065 | O_IF_NOT | if not () |
| 102 | 066 | O_JUMP | jump/goto |
| 103 | 067 | O_BREAK_HERE | Break out of script |
| 104 | 068 | O_BREAK_HERE_VAR |
| 105 | 069 | O_WAIT_FOR_STUFF | Wait Sub opcodes |
| 106 | 06A | O_SLEEP_JIFFIES | Sleep for jiffies (10ths of a second) |
| 107 | 06B | O_SLEEP_SECONDS | Sleep for seconds |
| 108 | 06C | O_SLEEP_MINUTES | Sleep for minutes |
| 109 | 06D | O_STORE_VARIABLE | Assign value to variable |
| 110 | 06E | O_INC_VARIABLE | Increase variable value (++) |
| 111 | 06F | O_DEC_VARIABLE | Decrease variable value (--) |
| 112 | 070 | O_ARRAY_DIM | Set dimension of array |
| 113 | 071 | O_STORE_ARRAY | Assign value to array |
| 114 | 072 | O_INC_ARRAY | Increase array value |
| 115 | 073 | O_DEC_ARRAY | Decrease array value |
| 116 | 074 | O_ARRAY_DIM2 | Set dimensions of 2 dimensional array |
| 117 | 075 | O_STORE_ARRAY2 | Assign value to 2 dimensional array |
| 118 | 076 | O_ASSIGN_ARRAY | ? |
| 119 | 077 | O_ARRAY_SHUFFLE | Shuffle array |
| 120 | 078 | O_ARRAY_LOCALIZE | ? |
| 121 | 079 | O_START_SCRIPT | Start script |
| 122 | 07A | O_START_SCRIPT_QUICK | ? |
| 123 | 07B | O_END_SCRIPT | End script |
| 124 | 07C | O_STOP_SCRIPT | Stop script from running |
| 125 | 07D | O_CHAIN_SCRIPT | ? |
| 126 | 07E | O_RETURN | Return |
| 127 | 07F | O_START_OBJECT | ? |
| 128 | 080 | O_STOP_OBJECT | ? |
| 129 | 081 | O_CUT_SCENE | Start of cutscene (interface off) |
| 130 | 082 | O_END_CUT_SCENE | End of cutscene (interface on) |
| 131 | 083 | O_FREEZE_SCRIPTS | ? |
| 132 | 084 | O_OVERRIDE | ? |
| 133 | 085 | O_OVERRIDE_OFF | ? |
| 134 | 086 | O_STOP_SENTENCE | ? |
| 135 | 087 | O_DEBUG | Set debug mode |
| 136 | 088 | O_DEBUG_WINDEX | Set debug mode with output to external window |
| 137 | 089 | O_CLASS_OF | Set class of script |
| 138 | 08A | O_STATE_OF | ? |
| 139 | 08B | O_OWNER_OF | Set owner of object |
| 140 | 08C | O_CAMERA_PAN_TO | Pan camera to (X,Y) |
| 141 | 08D | O_CAMERA_FOLLOW | Make camera follow character/object |
| 142 | 08E | O_CAMERA_AT | Place camera at specific (X,Y) |
| 143 | 08F | O_SAY_LINE | Talk |
| 144 | 090 | O_SAY_LINE_DEFAULT | Talk using default actor |
| 145 | 091 | O_SAY_LINE_SIMPLE | Talk with less arguments |
| 146 | 092 | O_SAY_LINE_SIMPLE_DEFAULT | Talk with less arguments using default actor |
| 147 | 093 | O_PRINT_LINE | Print a line on screen |
| 148 | 094 | O_PRINT_CURSOR |
| 149 | 095 | O_PRINT_DEBUG |
| 150 | 096 | O_PRINT_SYSTEM |
| 151 | 097 | O_BLAST_TEXT | Text to output to screen |
| 152 | 098 | O_DRAW_OBJECT | Draw object |
| 153 | 099 | O_153 |
| 154 | 09A | O_BLAST_OBJECT |
| 155 | 09B | O_155 |
| 156 | 09C | O_USERFACE | ? |
| 157 | 09D | O_CURRENT_ROOM | Set current room |
| 158 | 09E | O_COME_OUT_DOOR |
| 159 | 09F | O_WALK_ACTOR_TO_OBJECT | Walk to object |
| 160 | 0A0 | O_WALK_ACTOR_TO_XY | Walk to coordinate |
| 161 | 0A1 | O_PUT_ACTOR_AT_XY | Put at coordinate |
| 162 | 0A2 | O_PUT_ACTOR_AT_OBJECT | Put at object |
| 163 | 0A3 | O_FACE_TOWARDS | Change facing |
| 164 | 0A4 | O_DO_ANIMATION | Animate |
| 165 | 0A5 | O_DO_SENTENCE |
| 166 | 0A6 | O_PICK_UP_OBJECT | Pick up object |
| 167 | 0A7 | O_SET_BOX |
| 168 | 0A8 | O_SET_BOX_PATH |
| 169 | 0A9 | O_SET_BOX_SET |
| 170 | 0AA | O_HEAP_STUFF | Heap sub opcodes |
| 171 | 0AB | O_ROOM_STUFF | Room sub opcodes |
| 172 | 0AC | O_ACTOR_STUFF | Actor sub opcodes |
| 173 | 0AD | O_CAMERA_STUFF | Camera sub opcodes |
| 174 | 0AE | O_VERB_STUFF | Verb sub opcodes |
| 175 | 0AF | O_START_SFX | Start sound effect |
| 176 | 0B0 | O_START_MUSIC | Start music |
| 177 | 0B1 | O_STOP_SOUND | Stop sound (effect or music) |
| 178 | 0B2 | O_SOUND_KLUDGE | ? |
| 179 | 0B3 | O_SYSTEM | System sub opcodes |
| 180 | 0B4 | O_VERB_SETS |
| 181 | 0B5 | O_NEW_NAME_OF | Set new name of object |
| 182 | 0B6 | O_GET_TIME_DATE | Get time and/or date |
| 183 | 0B7 | O_DRAW_BOX |
| 184 | 0B8 | O_ACTOBJ_STAMP |
| 185 | 0B9 | O_START_VIDEO | Start cutscene video |
| 186 | 0BA | O_KLUDGE |
| 187 | 0BB | O_187 |
| 188 | 0BC | O_188 |
| 189 | 0BD | O_189 |
| 190 | 0BE | O_190 |
| 191 | 0BF | O_191 |
| 192 | 0C0 | O_192 |
| 193 | 0C1 | O_193 |
| 194 | 0C2 | O_194 |
| 195 | 0C3 | O_195 |
| 196 | 0C4 | O_196 |
| 197 | 0C5 | O_197 |
| 198 | 0C6 | O_198 |
| 199 | 0C7 | O_199 |
| 200 | 0C8 | F_START_SCRIPT | Start script |
| 201 | 0C9 | F_START_OBJECT | Start object script |
| 202 | 0CA | F_PICK |
| 203 | 0CB | F_PICK_DEFAULT |
| 204 | 0CC | F_PICK_RANDOM |
| 205 | 0CD | F_IN_SET |
| 206 | 0CE | F_RANDOM | Get random number |
| 207 | 0CF | F_RANDOM_BETWEEN | Get random number between two values |
| 208 | 0D0 | F_CLASS_OF | Get class of script |
| 209 | 0D1 | F_STATE_OF |
| 210 | 0D2 | F_OWNER_OF | Get owner of object |
| 211 | 0D3 | F_SCRIPT_RUNNING | Test if script is running |
| 212 | 0D4 | F_OBJECT_RUNNING | Test if object is running |
| 213 | 0D5 | F_SOUND_RUNNING | Test if sound is running |
| 214 | 0D6 | F_ABS | Get absolute value |
| 215 | 0D7 | F_PIXEL |
| 216 | 0D8 | F_KLUDGE |
| 217 | 0D9 | F_IN_BOX | Test if object is in box |
| 218 | 0DA | F_VALID_VERB |
| 219 | 0DB | F_FIND_ACTOR |
| 220 | 0DC | F_FIND_OBJECT |
| 221 | 0DD | F_FIND_VERB |
| 222 | 0DE | F_FIND_ALL_OBJECTS |
| 223 | 0DF | F_ACTOR_INVENTORY |
| 224 | 0E0 | F_ACTOR_INVENTORY_COUNT | Get number of items in inventory |
| 225 | 0E1 | F_ACTOR_VARIABLE | Get actor variable (property) |
| 226 | 0E2 | F_ACTOR_ROOM | Get current room for actor |
| 227 | 0E3 | F_ACTOR_BOX | Get current box for actor |
| 228 | 0E4 | F_ACTOR_MOVING | Test if actor is moving |
| 229 | 0E5 | F_ACTOR_COSTUME | Get current costume for actor |
| 230 | 0E6 | F_ACTOR_SCALE | Get current scale of actor |
| 231 | 0E7 | F_ACTOR_DEPTH | Get current Z position of actor |
| 232 | 0E8 | F_ACTOR_ELEVATION | Get current actor elevation |
| 233 | 0E9 | F_ACTOR_WIDTH | Get current actor width |
| 234 | 0EA | F_ACTOBJ_FACING | Get current actor/object facing |
| 235 | 0EB | F_ACTOBJ_X | Get X position of actor/object |
| 236 | 0EC | F_ACTOBJ_Y | Get Y position of actor/object |
| 237 | 0ED | F_ACTOR_CHORE |
| 238 | 0EE | F_PROXIMITY_2ACTOBJS | Get distance between 2 actors/objects |
| 239 | 0EF | F_PROXIMITY_2POINTS | Get distance between 2 points |
| 240 | 0F0 | F_OBJECT_IMAGE_X | Get X position of object image |
| 241 | 0F1 | F_OBJECT_IMAGE_Y | Get Y position of object image |
| 242 | 0F2 | F_OBJECT_IMAGE_WIDTH | Get width of object image |
| 243 | 0F3 | F_OBJECT_IMAGE_HEIGHT | Get height of object image |
| 244 | 0F4 | F_VERB_X | Get X position of verb |
| 245 | 0F5 | F_VERB_Y | Get Y position of verb |
| 246 | 0F6 | F_STRING_WIDTH |
| 247 | 0F7 | F_ACTOR_ZPLANE |
| 248 | 0F8 | O_248 |
| 249 | 0F9 | O_249 |
| 250 | 0FA | O_250 |
| 251 | 0FB | O_251 |
| 252 | 0FC | O_252 |
| 253 | 0FD | O_253 |
| 254 | 0FE | O_254 |
| 255 | 0FF | O_255 |
| 256 | 100 | SO_256 |
| 257 | 101 | SO_257 |
| 258 | 102 | SO_258 |
| 259 | 103 | SO_259 |
| 260 | 104 | SO_260 |
| 261 | 105 | SO_261 |
| 262 | 106 | SO_262 |
| 263 | 107 | SO_263 |
| 264 | 108 | SO_264 |
| 265 | 109 | SO_265 |
| 266 | 10A | SO_ARRAY_SCUMMVAR |
| 267 | 10B | SO_ARRAY_STRING |
| 268 | 10C | SO_ARRAY_UNDIM |
| 269 | 10D | SO_269 |
| 270 | 10E | SO_270 |
| 271 | 10F | SO_271 |
| 272 | 110 | SO_272 |
| 273 | 111 | SO_273 |
| 274 | 112 | SO_274 |
| 275 | 113 | SO_275 |
| 276 | 114 | SO_ASSIGN_STRING |
| 277 | 115 | SO_ASSIGN_SCUMMVAR_LIST |
| 278 | 116 | SO_ASSIGN_2DIM_LIST |
| 279 | 117 | SO_279 |
| 280 | 118 | SO_280 |
| 281 | 119 | SO_281 |
| 282 | 11A | SO_282 |
| 283 | 11B | SO_283 |
| 284 | 11C | SO_284 |
| 285 | 11D | SO_285 |
| 286 | 11E | SO_WAIT_FOR_ACTOR | Wait for actor (to finish current action?) |
| 287 | 11F | SO_WAIT_FOR_MESSAGE | Wait for message |
| 288 | 120 | SO_WAIT_FOR_CAMERA | Wait for camera (to finish current action?) |
| 289 | 121 | SO_WAIT_FOR_SENTENCE |
| 290 | 122 | SO_WAIT_FOR_ANIMATION |
| 291 | 123 | SO_WAIT_FOR_TURN |
| 292 | 124 | SO_292 |
| 293 | 125 | SO_293 |
| 294 | 126 | SO_294 |
| 295 | 127 | SO_295 |
| 296 | 128 | SO_SYSTEM_RESTART | Restart game |
| 297 | 129 | SO_SYSTEM_QUIT | Quit game |
| 298 | 12A | SO_298 |
| 299 | 12B | SO_299 |
| 300 | 12C | SO_300 |
| 301 | 12D | SO_301 |
| 302 | 12E | SO_302 |
| 303 | 12F | SO_303 |
| 304 | 130 | SO_304 |
| 305 | 131 | SO_305 |
| 306 | 132 | SO_CAMERA_PAUSE |
| 307 | 133 | SO_CAMERA_RESUME |
| 308 | 134 | SO_308 |
| 309 | 135 | SO_309 |
| 310 | 136 | SO_310 |
| 311 | 137 | SO_311 |
| 312 | 138 | SO_312 |
| 313 | 139 | SO_313 |
| 314 | 13A | SO_314 |
| 315 | 13B | SO_315 |
| 316 | 13C | SO_HEAP_LOAD_CHARSET | Load character set to heap |
| 317 | 13D | SO_HEAP_LOAD_COSTUME | Load costume to heap |
| 318 | 13E | SO_HEAP_LOAD_OBJECT | Load object to heap |
| 319 | 13F | SO_HEAP_LOAD_ROOM | Load room to heap |
| 320 | 140 | SO_HEAP_LOAD_SCRIPT | Load script to heap |
| 321 | 141 | SO_HEAP_LOAD_SOUND | Load sound to heap |
| 322 | 142 | SO_HEAP_LOCK_COSTUME | Lock costume in heap |
| 323 | 143 | SO_HEAP_LOCK_ROOM | Lock room in heap |
| 324 | 144 | SO_HEAP_LOCK_SCRIPT | Lock script in heap |
| 325 | 145 | SO_HEAP_LOCK_SOUND | Lock sound in heap |
| 326 | 146 | SO_HEAP_UNLOCK_COSTUME | Unlock costume |
| 327 | 147 | SO_HEAP_UNLOCK_ROOM | Unlock room |
| 328 | 148 | SO_HEAP_UNLOCK_SCRIPT | Unlock script |
| 329 | 149 | SO_HEAP_UNLOCK_SOUND | Unlock sound |
| 330 | 14A | SO_HEAP_NUKE_COSTUME | Remove costume from heap |
| 331 | 14B | SO_HEAP_NUKE_ROOM | Remove room from heap |
| 332 | 14C | SO_HEAP_NUKE_SCRIPT | Remove script from heap |
| 333 | 14D | SO_HEAP_NUKE_SOUND | Remove sound from heap |
| 334 | 14E | SO_334 |
| 335 | 14F | SO_335 |
| 336 | 150 | SO_336 |
| 337 | 151 | SO_337 |
| 338 | 152 | SO_ROOM_PALETTE | Set room palette |
| 339 | 153 | SO_339 |
| 340 | 154 | SO_340 |
| 341 | 155 | SO_ROOM_INTENSITY | Set room intensity |
| 342 | 156 | SO_342 |
| 343 | 157 | SO_ROOM_FADE | Fade room |
| 344 | 158 | SO_ROOM_RGB_INTENSITY | Set room color intensity |
| 345 | 159 | SO_ROOM_TRANSFORM | Transform room |
| 346 | 15A | SO_ROOM_CYCLE_SPEED | Set palette cycling speed |
| 347 | 15B | SO_ROOM_COPY_PALETTE | Copy palette |
| 348 | 15C | SO_ROOM_NEW_PALETTE | Create new palette |
| 349 | 15D | SO_ROOM_SAVE_GAME | Save game |
| 350 | 15E | SO_ROOM_LOAD_GAME | Load game |
| 351 | 15F | SO_ROOM_SATURATION | Set saturation of room colors |
| 352 | 160 | SO_352 |
| 353 | 161 | SO_353 |
| 354 | 162 | SO_354 |
| 355 | 163 | SO_355 |
| 356 | 164 | SO_ACTOR_COSTUME | Set actor costume |
| 357 | 165 | SO_ACTOR_STEP_DIST | Set actor width of steps |
| 358 | 166 | SO_358 |
| 359 | 167 | SO_ACTOR_ANIMATION_DEFAULT | Set actor animation to default |
| 360 | 168 | SO_ACTOR_ANIMATION_INIT | Initialize animation |
| 361 | 169 | SO_ACTOR_ANIMATION_TALK | Set actor animation to talk animation |
| 362 | 16A | SO_ACTOR_ANIMATION_WALK | Set actor animation to walk animation |
| 363 | 16B | SO_ACTOR_ANIMATION_STAND | Set actor animation to standing animation |
| 364 | 16C | SO_ACTOR_ANIMATION_SPEED | Set speed of animation |
| 365 | 16D | SO_ACTOR_DEFAULT |
| 366 | 16E | SO_ACTOR_ELEVATION |
| 367 | 16F | SO_ACTOR_PALETTE | Set actor palette |
| 368 | 170 | SO_ACTOR_TALK_COLOR | Set actor talk color |
| 369 | 171 | SO_ACTOR_NAME | Set name of actor |
| 370 | 172 | SO_ACTOR_WIDTH | Set width of actor |
| 371 | 173 | SO_ACTOR_SCALE | Set scaling of actor |
| 372 | 174 | SO_ACTOR_NEVER_ZCLIP | ? |
| 373 | 175 | SO_ACTOR_ALWAYS_ZCLIP | ? |
| 374 | 176 | SO_ACTOR_IGNORE_BOXES | Make actor ignore boxes |
| 375 | 177 | SO_ACTOR_FOLLOW_BOXES | Make actor follow boxes |
| 376 | 178 | SO_ACTOR_SPECIAL_DRAW |
| 377 | 179 | SO_ACTOR_TEXT_OFFSET | Set text offset relative to actor |
| 378 | 17A | SO_ACTOR_INIT | Initialize actor |
| 379 | 17B | SO_ACTOR_VARIABLE | Set actor variable |
| 380 | 17C | SO_ACTOR_IGNORE_TURNS_ON | Make actor ignore turns |
| 381 | 17D | SO_ACTOR_IGNORE_TURNS_OFF | Make actor follow turns |
| 382 | 17E | SO_ACTOR_NEW | New actor |
| 383 | 17F | SO_ACTOR_DEPTH | Set actor Z position |
| 384 | 180 | SO_ACTOR_STOP |
| 385 | 181 | SO_ACTOR_FACE | Make actor face angle |
| 386 | 182 | SO_ACTOR_TURN | Turn actor |
| 387 | 183 | SO_ACTOR_WALK_SCRIPT | Set walk script for actor? |
| 388 | 184 | SO_ACTOR_TALK_SCRIPT | Set talk script for actor? |
| 389 | 185 | SO_ACTOR_WALK_PAUSE |
| 390 | 186 | SO_ACTOR_WALK_RESUME |
| 391 | 187 | SO_ACTOR_VOLUME | Set volume of actor speech |
| 392 | 188 | SO_ACTOR_FREQUENCY | Set frequency of actor speech |
| 393 | 189 | SO_ACTOR_PAN |
| 394 | 18A | SO_394 |
| 395 | 18B | SO_395 |
| 396 | 18C | SO_396 |
| 397 | 18D | SO_397 |
| 398 | 18E | SO_398 |
| 399 | 18F | SO_399 |
| 400 | 190 | SO_400 |
| 401 | 191 | SO_401 |
| 402 | 192 | SO_402 |
| 403 | 193 | SO_403 |
| 404 | 194 | SO_404 |
| 405 | 195 | SO_405 |
| 406 | 196 | SO_VERB_INIT | Choose verb number for editing |
| 407 | 197 | SO_VERB_NEW | New verb |
| 408 | 198 | SO_VERB_DELETE | Delete verb |
| 409 | 199 | SO_VERB_NAME | Set verb name |
| 410 | 19A | SO_VERB_AT | Set verb (X,Y) placement |
| 411 | 19B | SO_VERB_ON | Turn verb on |
| 412 | 19C | SO_VERB_OFF | Turn verb off |
| 413 | 19D | SO_VERB_COLOR | Set verb color |
| 414 | 19E | SO_VERB_HICOLOR | Set verb highlighted color |
| 415 | 19F | SO_415 |
| 416 | 1A0 | SO_VERB_DIMCOLOR | Set verb dimmed (disabled) color |
| 417 | 1A1 | SO_VERB_DIM |
| 418 | 1A2 | SO_VERB_KEY | Set keypress to associate with verb |
| 419 | 1A3 | SO_VERB_IMAGE | Set verb image |
| 420 | 1A4 | SO_VERB_NAME_STR | Set verb name |
| 421 | 1A5 | SO_VERB_CENTER | Center verb |
| 422 | 1A6 | SO_VERB_CHARSET | Choose charset for verb |
| 423 | 1A7 | SO_VERB_LINE_SPACING | Choose linespacing for verb |
| 424 | 1A8 | SO_424 |
| 425 | 1A9 | SO_425 |
| 426 | 1AA | SO_426 |
| 427 | 1AB | SO_427 |
| 428 | 1AC | SO_428 |
| 429 | 1AD | SO_429 |
| 430 | 1AE | SO_430 |
| 431 | 1AF | SO_431 |
| 432 | 1B0 | SO_432 |
| 433 | 1B1 | SO_433 |
| 434 | 1B2 | SO_434 |
| 435 | 1B3 | SO_435 |
| 436 | 1B4 | SO_VERBS_SAVE |
| 437 | 1B5 | SO_VERBS_RESTORE |
| 438 | 1B6 | SO_VERBS_DELETE |
| 439 | 1B7 | SO_439 |
| 440 | 1B8 | SO_440 |
| 441 | 1B9 | SO_441 |
| 442 | 1BA | SO_442 |
| 443 | 1BB | SO_443 |
| 444 | 1BC | SO_444 |
| 445 | 1BD | SO_445 |
| 446 | 1BE | SO_446 |
| 447 | 1BF | SO_447 |
| 448 | 1C0 | SO_448 |
| 449 | 1C1 | SO_449 |
| 450 | 1C2 | SO_450 |
| 451 | 1C3 | SO_451 |
| 452 | 1C4 | SO_452 |
| 453 | 1C5 | SO_453 |
| 454 | 1C6 | SO_454 |
| 455 | 1C7 | SO_455 |
| 456 | 1C8 | SO_PRINT_BASEOP |
| 457 | 1C9 | SO_PRINT_END |
| 458 | 1CA | SO_PRINT_AT | Print at coordinates (x,y) |
| 459 | 1CB | SO_PRINT_COLOR | Print color |
| 460 | 1CC | SO_PRINT_CENTER | Center output |
| 461 | 1CD | SO_PRINT_CHARSET | Set print character set |
| 462 | 1CE | SO_PRINT_LEFT | Left justify output |
| 463 | 1CF | SO_PRINT_OVERHEAD |
| 464 | 1D0 | SO_PRINT_MUMBLE |
| 465 | 1D1 | SO_PRINT_STRING | Set string to print |
| 466 | 1D2 | SO_PRINT_WRAP | Set print wordwrap |
| 467 | 1D3 | SO_467 |
| 468 | 1D4 | SO_468 |
| 469 | 1D5 | SO_469 |
| 460 | 1D6 | SO_470 |
| 471 | 1D7 | SO_471 |
| 472 | 1D8 | SO_472 |
| 473 | 1D9 | SO_473 |
| 474 | 1DA | SO_474 |
| 475 | 1DB | SO_475 |
| 476 | 1DC | SO_CURSOR_ON | Turn cursor on |
| 477 | 1DD | SO_CURSOR_OFF | Turn cursor off |
| 478 | 1DE | SO_CURSOR_SOFT_ON | Turn soft cursor on |
| 479 | 1DF | SO_CURSOR_SOFT_OFF | Turn soft cursor off |
| 480 | 1E0 | SO_USERPUT_ON |
| 481 | 1E1 | SO_USERPUT_OFF |
| 482 | 1E2 | SO_USERPUT_SOFT_ON |
| 483 | 1E3 | SO_USERPUT_SOFT_OFF |
| 484 | 1E4 | SO_CURSOR_IMAGE | Set cursor image |
| 485 | 1E5 | SO_CURSOR_HOTSPOT | Set cursor hotspot |
| 486 | 1E6 | SO_CURSOR_TRANSPARENT | Set cursor transparent color |
| 487 | 1E7 | SO_CHARSET_SET |
| 488 | 1E8 | SO_CHARSET_COLOR |
| 489 | 1E9 | SO_CURSOR_PUT |
| 490 | 1EA | SO_490 |
| 491 | 1EB | SO_491 |
| 492 | 1EC | SO_492 |
| 493 | 1ED | SO_493 |
| 494 | 1EE | SO_494 |
| 495 | 1EF | SO_495 |
| 496 | 1F0 | SO_496 |
| 497 | 1F1 | SO_497 |
| 498 | 1F2 | SO_498 |
| 499 | 1F3 | SO_499 |
| 500 | 1F4 | SO_500 |
| 501 | 1F5 | SO_501 |
| 502 | 1F6 | SO_502 |
| 503 | 1F7 | SO_503 |
| 504 | 1F8 | SO_504 |
| 505 | 1F9 | SO_505 |
| 506 | 1FA | SO_506 |
| 507 | 1FB | SO_507 |
| 508 | 1FC | SO_508 |
| 509 | 1FD | SO_509 |
| 510 | 1FE | SO_510 |
| 511 | 1FF | SO_511 |